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Digitizing the physical world

Published
October 2026
Author
Deepanshu Rohilla
Type
vision memo · 2 min read

Everything that has been digitised has been learned. Text, code, images, speech: anything that fits on a screen now has a model that gets better at it every few months.

But the digital world is a thin film over the physical one, and by our estimate it captures less than 0.001% of it. Under the film are the atoms. Every object that has to be lifted, turned, opened, stacked or carried is still moved by a hand.

If you can digitize the world accurately, you unlock realities humans can't yet imagine. It starts with a world where you don't have to lift a finger to move anything, and it ends with every atom around you being manipulated at will.

Every leap forward has come from learning beyond the limits of reality

  1. 1969

    Apollo 11 landed on the Moon through alarms it had already rehearsed.

    Simulated landings trained the crew on the 1201 and 1202 computer alarms and the abort calls, before they ever happened for real.

    Neil Armstrong in the lunar module simulator before Apollo 11
  2. 2017

    Superhuman Go, with no human games to learn from.

    AlphaGo Zero played millions of games against itself instead of studying human experts, whose knowledge had capped where discovery could start.

    A Go board mid-game
  3. 2019

    A real robot hand solved a Rubik's Cube.

    It trained in simulations that grew more randomized as it improved, instead of in slow, expensive real-world experiments.

    OpenAI's robot hand holding a Rubik's Cube
  4. 2026you are here

    ???

    Robots still learn from demonstrations in the physical world: expensive, slow and dangerous. We are building infinite worlds for them to learn in instead.